Thursday, April 28, 2016

Reflection #7

Virtual Escape Room


     What was once an individualized activity done at home on the computer, is transforming how students are able to work together and incorporate technology within educational learning. The virtual escape game is a computer game that puts the gamer in a real life setting, they are locked in a room and they must figure out how to escape through critical thinking, puzzle solving, and connecting clues within the time limit. Within the article, it explains that “The Virtual Escape Room is a great way for your students to work in small groups to solve a mystery together using critical thinking and problem solving. Students learn how to work together in teams, communicate effectively, go through the scientific method, and solve problems creatively.” I love how the scientific method is applied to the game, and how it exemplifies everyday use of the scientific method. Along with gaining educational learning, students gain better social skills in cooperative team work and its helps student to see what makes a good team member. Through collaborative discussion before and after the game, students can gain new knowledge from one another on what worked and what didn’t, how well each group worked together, and also students are able to apply the scientific method to their own understanding. It’s great to see the connections that games are making in the educational world. I think this would be a good activity to do within a middle school science classroom, as it seems they would benefit most. A great tip the article suggests is turning this activity into their own. Meaning, that students could create their own escape room challenge for each other. It’s such a beneficial idea to hold onto, as just like the virtual escape room its opens so many doors to the critical thinking process and further learning along with bursts of imagination, innovativeness, and team building.



1 comment:

  1. I have never heard of a virtual experience like this before! That sounds awesome! I remember doing team activities in school and at camp and such, and I always found that those types of activities are great learning activities for kids. It teaches them social skills more than fact memorization, which I believe is far more important to their future personally. I wonder to what extent can a game like this be sed though? Could you even create a room or a setting in the puzzle of the game that is based on historical settings for example?

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